sound_play(snd_bossshot1)
if instance_exists(obj_girl)
   {
iii = instance_create(x+50,y+50,obj_bulletA)
with (iii)
   {
   tagspeed = 3
   tagdir = point_direction(x,y,obj_girl.x,obj_girl.y)
   }
iii = instance_create(x+50,y+155,obj_bulletA)
with (iii)
   {
   tagspeed = 3
   tagdir = point_direction(x,y,obj_girl.x,obj_girl.y)
   }
}
alarm[1] = 30

