if global.girlinvuln < 0
   {
   global.girlhp -= 1
   global.girlinvuln = 150
   sound_play(snd_playerhit)
   repeat (25)
      {
      iii = instance_create(x,y,obj_deathparticle)
      with (iii)
         {
         speed = random(4) + 1
         direction = random(360)
         }
      }
   }

