sound_play(snd_bossshot2)
global.timers = 0
repeat(4)
   {
   iii = instance_create(x+250,y-50,obj_bulletA)
   with (iii)
      {
      tagspeed = 3
      tagdir = 180+30*global.timers
      }
   global.timers += 1
   }
   
global.timers = 0
repeat(4)
   {
   iii = instance_create(x+250,y+255,obj_bulletA)
   with (iii)
      {
      tagspeed = 3
      tagdir = 180-30*global.timers
      }
   global.timers += 1
   }
   
alarm[2] = 60

