vx = __view_get( e__VW.XView, 0 )
vy = __view_get( e__VW.YView, 0 )
draw_set_font(fn_text)
timer += 1
draw_text(vx+10,vy+10,string_hash_to_newline("Score:"))
draw_text(vx+70,vy+10,string_hash_to_newline(score))
draw_set_halign(fa_right)
draw_text(vx+470,vy+330,string_hash_to_newline(fps))
if score < global.hi
   {
   draw_text(vx+470,vy+10,string_hash_to_newline(global.hi))
   }
else
   {
   draw_text(vx+470,vy+10,string_hash_to_newline(score))
   }
draw_text(vx+350,vy+10,string_hash_to_newline("Hi:"))
draw_set_halign(fa_left)
while i < global.girlhp
   {
   draw_sprite_stretched(spr_girl,0,vx+10+30*i,vy+40,20,20)
   i += 1
   }
i = 0
if global.poweredup > 1
   {
   draw_healthbar(vx+10,vy+310,vx+110,vy+305,global.poweredup/3,c_black,c_orange,c_orange,0,true,true)
   }
draw_healthbar(vx+10,vy+70,vx+110,vy+75,global.bombtier,c_black,c_aqua,c_aqua,0,true,true)
if global.bombtier >= 100
   {
   draw_text(vx+10,vy+80,string_hash_to_newline("Bomb ready!"))
   }
if global.extend > 0
   {
   draw_set_halign(fa_center)
   draw_text(vx+240,vy+100,string_hash_to_newline("Extend!"))
   global.extend -= 1
   }
if global.death > 0
   {
   draw_set_halign(fa_center)
   draw_text(vx+240,vy+125,string_hash_to_newline("Game over"))
   global.death -= 1
   }
draw_set_halign(fa_left)
if instance_exists(obj_boss1)
   {
   if obj_boss1.active
      {
      draw_set_alpha(1)
      draw_set_color(c_dkgray)
      draw_rectangle(vx+470,vy,vx+480,vy+320,false)
      draw_set_color(c_red)
      draw_rectangle(vx+470,vy+((300-obj_boss1.life)/300*320),vx+480,vy+320,false)
      draw_set_color(c_black)
      draw_rectangle(vx+470,vy,vx+480,vy+320,true)
      draw_set_halign(fa_right)
      draw_text(vx + 460,vy + 300,string_hash_to_newline("Flower"))
      draw_set_halign(fa_left)
      }
   } 

