Font fn_text has been converted to font family Liberation Serif (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fn_text\fn_text.gms1.png
Converting GML script: ${project_dir}\objects\obj_hud\Create_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_hud\Draw_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_girl\Step_0.gml
Converted builtin - line 130: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 131: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted string - line 49: 'C' -> "C"
Converted string - line 61: 'Z' -> "Z"
Converted string - line 91: 'X' -> "X"

Converting GML script: ${project_dir}\objects\obj_shot\Create_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_shot\Step_0.gml
Converted builtin - line 3: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 6: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 4: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_mook\Create_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_mook\Step_0.gml
Converted builtin - line 3: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 4: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_monstergen\Alarm_0.gml
Converted builtin - line 12: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 20: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 28: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 36: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 12: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 20: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 28: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 36: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_monstergen\Step_0.gml
Converted builtin - line 1: view_xview -> __view_get( e__VW.XView, 0 )
Converted builtin - line 1: view_yview -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_bulletA\Create_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_bulletA\Step_0.gml
Converted builtin - line 4: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_gunner\Step_0.gml
Converted builtin - line 3: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 4: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_title\Step_0.gml
Converted string - line 23: 'Z' -> "Z"

Converting GML script: ${project_dir}\objects\obj_powerups\Create_0.gml
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_powerups\Step_0.gml
Converted builtin - line 11: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 12: view_yview[0] -> __view_get( e__VW.YView, 0 )

Converting GML script: ${project_dir}\objects\obj_settings\Step_0.gml
Converted string - line 23: 'Z' -> "Z"

Converting GML script: ${project_dir}\objects\obj_ending\Step_0.gml
Converted string - line 1: 'Z' -> "Z"

Converting GML script: ${project_dir}\objects\obj_story\Step_0.gml
Converted string - line 1: 'Z' -> "Z"

macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Missing audiogroup for sound: 'snd_background' - setting to default audio group
Missing audiogroup for sound: 'snd_shot' - setting to default audio group
Missing audiogroup for sound: 'snd_playerhit' - setting to default audio group
Missing audiogroup for sound: 'snd_enemyhit' - setting to default audio group
Missing audiogroup for sound: 'snd_directionswitch' - setting to default audio group
Missing audiogroup for sound: 'snd_bossdead' - setting to default audio group
Missing audiogroup for sound: 'snd_bossshot1' - setting to default audio group
Missing audiogroup for sound: 'snd_bossshot2' - setting to default audio group
Missing audiogroup for sound: 'snd_extend' - setting to default audio group
Missing audiogroup for sound: 'snd_bombready' - setting to default audio group
Missing audiogroup for sound: 'snd_bombno' - setting to default audio group
Missing audiogroup for sound: 'snd_bombexplodeC' - setting to default audio group
Missing audiogroup for sound: 'snd_bombexplodeB' - setting to default audio group
Missing audiogroup for sound: 'snd_bombexplodeA' - setting to default audio group
Missing audiogroup for sound: 'snd_title' - setting to default audio group
Missing audiogroup for sound: 'snd_powerups' - setting to default audio group
Missing audiogroup for sound: 'snd_boss1' - setting to default audio group
Game speed set to 30
Added compatibility script 'action/action_if_dice.gml'
Added compatibility script 'action/action_kill_object.gml'
Added compatibility script 'action/action_sprite_set.gml'
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script 'sound/sound_isplaying.gml'
Added compatibility script 'sound/sound_loop.gml'
Added compatibility script 'sound/sound_play.gml'
Added compatibility script 'sound/sound_stop.gml'
Added compatibility script 'sound/sound_stop_all.gml'
Added compatibility script 'view/__view_get.gml'
Added compatibility script 'action/__init_action.gml'
Added compatibility script 'view/__init_view.gml'
Added compatibility script '__init_global.gml'
Added compatibility script '__global_object_depths.gml'