x = obj_player.x;
y = obj_player.y - 100;
z = 750;
if global.boss = 1
{
d3d_set_fog(true,c_dkgray,900-alarm[6]*5,1400-alarm[6]*5);
}
else
d3d_set_fog(true,c_ltgray,900-alarm[6]*5,1400-alarm[6]*5);