ludum-dare-22/scripts
magicalfeyfenny 11ccb45b4f decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
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__global_object_depths decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
__init_action decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
__init_background decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
__init_d3d decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
__init_global decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
action_kill_object decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
background_get_texture decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_draw_block decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_draw_cone decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_draw_cylinder decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_draw_ellipsoid decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_draw_floor decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_end decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_light_define_ambient decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_light_define_point decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_light_enable decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_primitive_begin_texture decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_primitive_end decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_fog decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_lighting decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_projection decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_projection_ortho decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_projection_perspective decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_set_shading decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_start decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_add_rotation_x decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_add_rotation_y decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_add_rotation_z decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_add_translation decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_set_identity decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_transform_set_rotation_z decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
d3d_vertex_normal_texture decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
draw_set_blend_mode decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
instance_create decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
object_get_depth decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
sound_play decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00
sound_stop_all decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:09 -04:00