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__global_object_depths
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
__init_action
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
__init_background
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
__init_d3d
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
__init_global
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
action_kill_object
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
background_get_texture
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_draw_block
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_draw_cone
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_draw_cylinder
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_draw_ellipsoid
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_draw_floor
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_end
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_light_define_ambient
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_light_define_point
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_light_enable
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_primitive_begin_texture
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_primitive_end
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_fog
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_lighting
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_projection
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_projection_ortho
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_projection_perspective
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_set_shading
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_start
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_add_rotation_x
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_add_rotation_y
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_add_rotation_z
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_add_translation
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_set_identity
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_transform_set_rotation_z
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
d3d_vertex_normal_texture
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
draw_set_blend_mode
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
instance_create
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
object_get_depth
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
sound_play
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |
sound_stop_all
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:09 -04:00 |