ludum-dare-22/objects/obj_bees/Step_0.gml

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Executable File

if active = 1
{
move_towards_point(obj_player.x,obj_player.y,10)
hit = instance_nearest(x,y,obj_card)
if distance_to_object(hit) < 5
{
life -= 1
with (hit)
instance_destroy()
if life < 1
{
instance_destroy()
}
}
}