ludum-dare-22/scripts/d3d_primitive_end/d3d_primitive_end.gml

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/// @description d3d - end the primitive stream
function d3d_primitive_end() {
if (global.__d3dPrimKind != -1) {
vertex_end( global.__d3dPrimBuffer );
vertex_submit( global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex );
// mark this as finished
global.__d3dPrimKind = -1;
} else {
show_debug_message( "d3d_primitive_end :: with no d3d_primitive_begin ");
}
}