ludum-dare-22/scripts/d3d_draw_block/d3d_draw_block.gml

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/// @description Draws a simple 3D block.
/// @param x1 The initial x coordinate of the block.
/// @param y1 The initial y coordinate of the block.
/// @param z1 The initial z coordinate of the block.
/// @param x2 The opposite x coordinate of the block.
/// @param y2 The opposite y coordinate of the block.
/// @param z2 The opposite z coordinate of the block.
/// @param tex The id of the texture to use (-1 for no texture)
/// @param hrepeat Amount of horizontal repetitions for the texture.
/// @param vrepeat Amount of vertical repetitions for the texture.
/// @returns
function d3d_draw_block(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8) {
var __x1 = argument0;
var __y1 = argument1;
var __z1 = argument2;
var __x2 = argument3;
var __y2 = argument4;
var __z2 = argument5;
var __tex = argument6;
var __hrepeat = argument7;
var __vrepeat = argument8;
var __oldrep = gpu_get_texrepeat();
gpu_set_texrepeat(true)
d3d_primitive_begin_texture(pr_trianglelist, __tex);
d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 0, -1, 0, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y1, __z1, 0, 0, -1, __hrepeat, 0);
d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
d3d_vertex_normal_texture(__x2, __y1, __z2, 0, 0, 1, __hrepeat, 0);
d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 0, 1, 0, __vrepeat);
d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 1, 0, 0, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 1, 0, __hrepeat, 0);
d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
d3d_vertex_normal_texture(__x2, __y2, __z2, 1, 0, 0, 0, __vrepeat);
d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x2, __y1, __z1, 1, 0, 0, __hrepeat, 0);
d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
d3d_vertex_normal_texture(__x2, __y1, __z2, 0, -1, 0, 0, __vrepeat);
d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x1, __y1, __z1, 0, -1, 0, __hrepeat, 0);
d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
d3d_vertex_normal_texture(__x1, __y1, __z2, -1, 0, 0, 0, __vrepeat);
d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
d3d_vertex_normal_texture(__x1, __y2, __z1, -1, 0, 0, __hrepeat, 0);
d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
d3d_primitive_end();
gpu_set_texrepeat(__oldrep);
}