16 lines
436 B
Plaintext
16 lines
436 B
Plaintext
d3d_set_lighting(false)
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z += zspeed
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var tex = sprite_get_texture(spr_star,0)
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d3d_transform_set_identity()
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d3d_transform_add_rotation_x(xangle)
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d3d_transform_add_rotation_y(yangle)
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d3d_transform_add_rotation_z(zangle)
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d3d_transform_add_translation(x,y,z)
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o_o = (alarm[0]/30)
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d3d_draw_floor(-o_o,-o_o,-o_o,o_o,o_o,o_o,tex,1,1)
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d3d_transform_set_identity()
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xangle += xanglespeed
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yangle += yanglespeed
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zangle += zanglespeed
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