ludum-dare-22/objects/obj_player/Create_0.gml

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x = room_width / 2;
y = room_height / 2;
z = 30;
global.aimz = 30;
friction = 3
global.timeout = 15
global.invuln = 90
chargeup = 0;
pointsdirection = 0;
o_o = 0;
global.sups = 0;