|
global.kills += 1
|
|
if global.kills >= 10*(global.mult+1)
|
|
{
|
|
global.kills = 0
|
|
global.mult += 1
|
|
global.mesmult = 20
|
|
sound_play(snd_multiplierup)
|
|
}
|
|
global.scores += 50*global.mult
|
|
repeat (3)
|
|
instance_create(x,y,obj_meteorsmall)
|
|
sound_play(snd_enemyexplode)
|
|
|