ludum-dare-22/objects/obj_menu/KeyPress_13.gml

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sound_play(snd_menuselect)
switch menuchoice
{
case 0: //game start
room_goto(rm_plot)
break;
case 1: //options
room_goto(rm_options)
break;
case 2: //credits
room_goto(rm_credits)
break;
case 3: //quit
game_end()
default:
break;
}