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d3d_set_lighting(false)
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var tex = sprite_get_texture(spr_lives,0)
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d3d_transform_set_identity()
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d3d_transform_set_rotation_z(direction + spin)
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d3d_transform_add_translation(x,y,z)
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d3d_draw_floor(-6,-6,z,6,6,z,tex,1,1)
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d3d_transform_set_identity()
|
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spin += 20
|
|
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