ludum-dare-22/objects/obj_3Dmanager/Other_5.gml

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d3d_set_lighting(false)
d3d_set_fog( false, c_white, 600, 3000 );
if global.scores > global.hiscore
global.hiscore = global.scores
global.victory = 0
global.death = 0
global.scores = 0
sound_stop_all()
gpu_set_alphatestenable(false);