ludum-dare-22/objects/obj_spinner/Step_0.gml

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if active = 1
{
move_towards_point(obj_player.x,obj_player.y,10)
var hit = instance_nearest(x,y,obj_card)
if distance_to_object(hit) < 100
{
direction = hit.direction - 90
speed = 10
}
if distance_to_object(hit) < 16
{
life -= 1
with (hit)
instance_destroy()
if life < 1
{
instance_destroy()
}
}
}
if ( scr_outside_circle() ) {
instance_destroy()
}