x = obj_player.x; y = obj_player.y - 100; z = 750; if global.boss = 1 { d3d_set_fog(true,c_dkgray,900-alarm[6]*5,1400-alarm[6]*5); } else { d3d_set_fog(true,c_ltgray,900-alarm[6]*5,1400-alarm[6]*5); }