d3d_set_lighting(false) z += zspeed tex = sprite_get_texture(spr_star,0) d3d_transform_set_identity() d3d_transform_add_rotation_x(xangle) d3d_transform_add_rotation_y(yangle) d3d_transform_add_rotation_z(zangle) d3d_transform_add_translation(x,y,z) o_o = (alarm[0]/30) d3d_draw_floor(-o_o,-o_o,-o_o,o_o,o_o,o_o,tex,1,1) d3d_transform_set_identity() xangle += xanglespeed yangle += yanglespeed zangle += zanglespeed