if active = 1 { move_towards_point(obj_player.x,obj_player.y,10) hit = instance_nearest(x,y,obj_card) if distance_to_object(hit) < 100 { direction = hit.direction - 90 speed = 10 } if distance_to_object(hit) < 16 { life -= 1 with (hit) instance_destroy() if life < 1 { instance_destroy() } } }