d3d_set_lighting(false) tex = sprite_get_texture(spr_lives,0) d3d_transform_set_identity() d3d_transform_set_rotation_z(direction + spin) d3d_transform_add_translation(x,y,z) d3d_draw_floor(-6,-6,z,6,6,z,tex,1,1) d3d_transform_set_identity() spin += 20