// HUD d3d_set_projection_ortho(0,0,1024,768,0) d3d_set_lighting(false) draw_set_font(fn_main) draw_text(800,700,string_hash_to_newline("FPS: / 30")) draw_text(900,700,string_hash_to_newline(fps)) draw_set_font(fn_big) draw_sprite(spr_life,0,10,10) draw_text(120,10,string_hash_to_newline(global.lives)) draw_sprite(spr_bombs,0,10,84) draw_text(120,84,string_hash_to_newline(global.bombs)) draw_set_font(fn_main) draw_text(600,10,string_hash_to_newline("Score:")) draw_text(600,40,string_hash_to_newline("Hi-score:")) draw_text(750,10,string_hash_to_newline(global.scores)) if global.scores > global.hiscore draw_text(750,40,string_hash_to_newline(global.scores)) else draw_text(750,40,string_hash_to_newline(global.hiscore)) if global.extend > 0 { draw_text(500,200,string_hash_to_newline("Extend!")) global.extend -= 1 } if global.mesmult > 0 { draw_text(475,230,string_hash_to_newline(global.mult)) draw_text(520,230,string_hash_to_newline("multiplier!")) global.mesmult -= 1 } lifecount = 0 d3d_set_lighting(true) d3d_set_projection_perspective(0,0,1024,768,0) d3d_set_projection(x,y,z,x,y+100,obj_player.z,0,0,1)