x = 0; y = -50; alarm[6] = 120 global.limit = 1 d3d_start(); d3d_set_projection(x,y,z,0,0,0,0,0,1); d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4); draw_set_color(c_white); d3d_set_shading(false) x1 = room_width/2 y1 = room_height/2 d3d_set_projection_perspective(0,0,1024,768,0); d3d_set_lighting(true) d3d_light_define_ambient(c_dkgray) d3d_light_define_point(1,room_width/2,room_height/2,500,10000000,c_white) d3d_light_enable(1,true) sound_play(snd_ghostsmarch) alarm[1] = 6130 global.bossno = 0