x = obj_player.x + 40*cos(turner) y = obj_player.y - 40*sin(turner) turner += .05 d3d_set_lighting(false) z += zspeed if zspeed > 0 and z > 75 zspeed = -zspeed if zspeed < 0 and z < 5 zspeed = -zspeed var tex = sprite_get_texture(spr_star,0) d3d_transform_set_identity() d3d_transform_add_rotation_x(xangle) d3d_transform_add_rotation_y(yangle) d3d_transform_add_rotation_z(zangle) d3d_transform_add_translation(x,y,z) o_o = 3 d3d_draw_ellipsoid(-o_o,-o_o,-o_o,o_o,o_o,o_o,tex,1,1,5) d3d_transform_set_identity() xangle += xanglespeed yangle += yanglespeed zangle += zanglespeed