if global.life > 0 { instance_create(room_width/2,room_height/2,obj_player) } else { global.death = true if (instance_exists(obj_spirit) ) { with (obj_spirit) { instance_destroy(); } } } global.life -= 1 global.mult = 1 global.bombs = 2 with (obj_enemymanager) instance_destroy() instance_create(x,y,obj_bombeffect) global.timeout = 15