d3d_set_projection_ortho( 0, 0, 640, 480, 0 ); draw_sprite(background5, 0,0,0); draw_set_alpha(.5*(fadein/30)) draw_set_color(c_white) draw_roundrect(20,20,620,620,false) if fadein < 30 { fadein += 1 } draw_set_alpha(fadein/30) draw_set_color(c_black) draw_set_font(fn_main) draw_text(60,60,string_hash_to_newline("Credits:")) draw_set_font(fn_menu) draw_text(150-fadein,120,string_hash_to_newline("studio tinyleaf:")) draw_text(140+fadein,160,string_hash_to_newline("Jennifer Hogueison (magicalfeyfenny)")) draw_text(170-fadein,200,string_hash_to_newline("Sound created with SFXR")) draw_text(110+fadein,240,string_hash_to_newline("Music created with Schism Tracker")) draw_text(170-fadein,280,string_hash_to_newline("Art created with Paint Tool SAI")) draw_text(110+fadein,320,string_hash_to_newline("Game programmed with GameMaker 8.1")) draw_text(170-fadein,400,string_hash_to_newline("Made in 48 hours for the Ludum Dare 22")) draw_set_alpha(1) draw_set_color(c_white) draw_rectangle(-1,460,641,481,false) draw_set_color(c_black) draw_set_font(fn_helper) draw_text(10,465,string_hash_to_newline("Esc: Back to main menu"))