global.kills += 1 if global.kills >= 10*(global.mult+1) { global.kills = 0 global.mult += 1 global.mesmult = 20 sound_play(snd_multiplierup) } global.scores += 10000*global.mult*global.bossno instance_create(0,0,obj_wavemanager) global.boss = 0 if global.bossno > 5 and global.death = 0 global.victory = 1 with (obj_enemymanager) instance_destroy() instance_create(x,y,obj_bombeffect)