draw_set_alpha(1-(alarm[0]/15)) z = 45 d3d_set_lighting(true) var tex = sprite_get_texture(spr_bees,0) d3d_transform_set_identity() d3d_transform_set_rotation_z(spin) d3d_transform_add_translation(x,y,z) d3d_draw_block(-5,-5,-5,5,5,5,tex,1,1) d3d_transform_set_identity() spin += 20 draw_set_alpha(1)