x = 0; y = -50; z = 750; global.aimz = 30; alarm[6] = 120 global.limit = 1 x1 = room_width/2 y1 = room_height/2 alarm[1] = 6130 global.bossno = 0 global.extend = 0 global.mesmult = 0 global.victory = 0 global.death = 0 global.scores = 0 global.boss = 0 d3d_set_projection(x,y,z,0,0,0,0,0,1); d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4); draw_set_color(c_white); d3d_set_shading(false) gpu_set_alphatestenable(true); //Any threshold you prefer from 0-255, where 0 is fully transparent and 255 is fully opaque. gpu_set_alphatestref(20); d3d_set_projection_perspective(0,0,1024,768,0); d3d_set_lighting(true) d3d_light_define_ambient(c_dkgray) d3d_light_define_point(1,room_width/2,room_height/2,500,10000000,c_white) d3d_light_enable(1,true) sound_play(snd_ghostsmarch)