fixed mouse behavior, transparency, upside-down menus, and additional 'uninitialized variables are 0' errors'
This commit is contained in:
parent
3d83304a1f
commit
9766f50d47
Binary file not shown.
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@ -1,6 +1,7 @@
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x = 0;
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x = 0;
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y = -50;
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y = -50;
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z = 750;
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z = 750;
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global.aimz = 30;
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alarm[6] = 120
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alarm[6] = 120
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global.limit = 1
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global.limit = 1
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x1 = room_width/2
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x1 = room_width/2
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@ -19,6 +20,9 @@ d3d_set_projection(x,y,z,0,0,0,0,0,1);
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d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4);
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d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4);
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draw_set_color(c_white);
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draw_set_color(c_white);
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d3d_set_shading(false)
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d3d_set_shading(false)
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gpu_set_alphatestenable(true);
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//Any threshold you prefer from 0-255, where 0 is fully transparent and 255 is fully opaque.
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gpu_set_alphatestref(20);
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d3d_set_projection_perspective(0,0,1024,768,0);
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d3d_set_projection_perspective(0,0,1024,768,0);
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d3d_set_lighting(true)
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d3d_set_lighting(true)
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d3d_light_define_ambient(c_dkgray)
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d3d_light_define_ambient(c_dkgray)
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@ -1,4 +1,4 @@
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d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4);
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d3d_set_fog(true,c_ltgray,900-alarm[6]*7.4,1400-alarm[6]*7.4);
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d3d_set_projection_perspective(0,0,1024,768,0)
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d3d_set_projection_perspective(0,0,1024,768,0)
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d3d_set_projection(x,y,z,x,y+100,obj_player.z,0,0,1)
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d3d_set_projection(x,y,z,x,y+100,global.aimz,0,0,1)
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@ -7,3 +7,4 @@ global.death = 0
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global.scores = 0
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global.scores = 0
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sound_stop_all()
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sound_stop_all()
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gpu_set_alphatestenable(false);
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@ -1,6 +1,9 @@
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if (instance_exists(obj_player) ) {
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x = obj_player.x;
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x = obj_player.x;
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y = obj_player.y - 100;
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y = obj_player.y - 100;
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z = 750;
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z = 750;
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global.aimz = obj_player.z;
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}
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if global.boss = 1
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if global.boss = 1
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{
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{
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d3d_set_fog(true,c_dkgray,900-alarm[6]*5,1400-alarm[6]*5);
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d3d_set_fog(true,c_dkgray,900-alarm[6]*5,1400-alarm[6]*5);
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@ -2,6 +2,8 @@
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d3d_set_projection_ortho(0,0,1024,768,0)
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d3d_set_projection_ortho(0,0,1024,768,0)
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d3d_set_lighting(false)
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d3d_set_lighting(false)
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d3d_set_fog( false, c_white, 600, 3000 );
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d3d_set_fog( false, c_white, 600, 3000 );
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gpu_set_alphatestenable(false);
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draw_set_font(fn_main)
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draw_set_font(fn_main)
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draw_text(800,700,string_hash_to_newline("FPS: / 30"))
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draw_text(800,700,string_hash_to_newline("FPS: / 30"))
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draw_text(900,700,string_hash_to_newline(fps))
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draw_text(900,700,string_hash_to_newline(fps))
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@ -30,4 +32,68 @@ if global.mesmult > 0
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global.mesmult -= 1
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global.mesmult -= 1
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}
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}
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lifecount = 0
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lifecount = 0
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if global.death > 0
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{
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//fade to black
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with (obj_enemymanager)
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{
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instance_destroy()
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}
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with (obj_boss1)
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{
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instance_destroy()
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}
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sound_stop_all()
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d3d_set_projection_ortho(0,0,1024,768,0)
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d3d_set_lighting(false)
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draw_set_alpha(global.death/20)
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draw_rectangle_color(-1,-1,1025,769,c_black,c_black,c_black,c_black,false)
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draw_set_color(c_white)
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draw_set_font(fn_main)
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draw_text(100,400,string_hash_to_newline("With all your power you could not repel the annoying neighbors."))
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draw_text(100,430,string_hash_to_newline("You could not be left alone, and as a result could not rest in peace."))
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draw_text(100,460,string_hash_to_newline("Welcome to an eternal cacophonic hell."))
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draw_text(100,520,string_hash_to_newline("Bad ending."))
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draw_set_font(fn_big)
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draw_text(375,200,string_hash_to_newline("Game over"))
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global.death += 1
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if global.death = 250
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{
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room_goto(rm_menu)
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}
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}
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if global.victory > 0
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{
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//fade to black
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with (obj_enemymanager)
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{
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instance_destroy()
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}
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with (obj_boss1)
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{
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instance_destroy()
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}
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sound_stop_all()
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d3d_set_projection_ortho(0,0,1024,768,0)
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draw_set_alpha(global.victory/20)
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d3d_set_lighting(false)
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draw_rectangle_color(-1,-1,1025,769,c_white,c_white,c_white,c_white,false)
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draw_set_color(c_black)
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draw_set_font(fn_main)
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draw_text(100,400,string_hash_to_newline("With your power, you repeled the worthless neighbors pernamently."))
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draw_text(100,430,string_hash_to_newline("You, the ghost, can finally rest peacefully, a well earned reward."))
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draw_text(100,460,string_hash_to_newline("It is alone and quiet, just as you prefer."))
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draw_text(100,520,string_hash_to_newline("Good ending."))
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draw_set_font(fn_big)
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draw_text(375,200,string_hash_to_newline("Victory"))
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global.victory += 1
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if global.victory = 250
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{
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room_goto(rm_menu)
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}
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}
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d3d_set_lighting(true)
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d3d_set_lighting(true)
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gpu_set_alphatestenable(true);
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@ -63,64 +63,4 @@ draw_set_alpha(.1)
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d3d_draw_floor(-mass-600+4096,mass-600+4096,450,-mass+900-4096,mass+900-4096,450,tex,8,8)
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d3d_draw_floor(-mass-600+4096,mass-600+4096,450,-mass+900-4096,mass+900-4096,450,tex,8,8)
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draw_set_alpha(1)
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draw_set_alpha(1)
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if global.death > 0
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{
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//fade to black
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with (obj_enemymanager)
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{
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instance_destroy()
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}
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with (obj_boss1)
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{
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instance_destroy()
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}
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sound_stop_all()
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d3d_set_projection_ortho(0,0,1024,768,0)
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d3d_set_lighting(false)
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draw_set_alpha(global.death/20)
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draw_rectangle_color(-1,-1,1025,769,c_black,c_black,c_black,c_black,false)
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draw_set_color(c_white)
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draw_set_font(fn_main)
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draw_text(100,400,string_hash_to_newline("With all your power you could not repel the annoying neighbors."))
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draw_text(100,430,string_hash_to_newline("You could not be left alone, and as a result could not rest in peace."))
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draw_text(100,460,string_hash_to_newline("Welcome to an eternal cacophonic hell."))
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draw_text(100,520,string_hash_to_newline("Bad ending."))
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draw_set_font(fn_big)
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draw_text(375,200,string_hash_to_newline("Game over"))
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global.death += 1
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if global.death = 250
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{
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room_goto(rm_menu)
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}
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}
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if global.victory > 0
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{
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//fade to black
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with (obj_enemymanager)
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{
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instance_destroy()
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}
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with (obj_boss1)
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{
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instance_destroy()
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}
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sound_stop_all()
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d3d_set_projection_ortho(0,0,1024,768,0)
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draw_set_alpha(global.victory/20)
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d3d_set_lighting(false)
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draw_rectangle_color(-1,-1,1025,769,c_white,c_white,c_white,c_white,false)
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draw_set_color(c_black)
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draw_set_font(fn_main)
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draw_text(100,400,string_hash_to_newline("With your power, you repeled the worthless neighbors pernamently."))
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draw_text(100,430,string_hash_to_newline("You, the ghost, can finally rest peacefully, a well earned reward."))
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draw_text(100,460,string_hash_to_newline("It is alone and quiet, just as you prefer."))
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draw_text(100,520,string_hash_to_newline("Good ending."))
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draw_set_font(fn_big)
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draw_text(375,200,string_hash_to_newline("Victory"))
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global.victory += 1
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if global.victory = 250
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{
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room_goto(rm_menu)
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}
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}
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@ -1,3 +1,6 @@
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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draw_sprite(background5, 0,0,0);
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draw_set_alpha(.5*(fadein/30))
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draw_set_alpha(.5*(fadein/30))
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draw_set_color(c_white)
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draw_set_color(c_white)
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draw_roundrect(20,20,620,620,false)
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draw_roundrect(20,20,620,620,false)
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@ -3,4 +3,3 @@ fadein = 0;
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menuchoice = 0;
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menuchoice = 0;
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d3d_start();
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d3d_start();
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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@ -1,3 +1,6 @@
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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draw_sprite(background4, 0, 0, 0);
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draw_set_alpha(.5*(fadein/30))
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draw_set_alpha(.5*(fadein/30))
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draw_set_color(c_white)
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draw_set_color(c_white)
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draw_triangle(460-fadein,-1,800-fadein,-1,800-fadein,1999,false)
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draw_triangle(460-fadein,-1,800-fadein,-1,800-fadein,1999,false)
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@ -1,6 +1,7 @@
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x = room_width / 2;
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x = room_width / 2;
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y = room_height / 2;
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y = room_height / 2;
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z = 30;
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z = 30;
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global.aimz = 30;
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friction = 3
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friction = 3
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global.timeout = 15
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global.timeout = 15
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global.invuln = 90
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global.invuln = 90
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@ -5,6 +5,11 @@ if global.life > 0
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else
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else
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{
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{
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global.death = true
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global.death = true
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if (instance_exists(obj_spirit) ) {
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with (obj_spirit) {
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instance_destroy();
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}
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}
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}
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}
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global.life -= 1
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global.life -= 1
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global.mult = 1
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global.mult = 1
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@ -14,4 +19,3 @@ with (obj_enemymanager)
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instance_create(x,y,obj_bombeffect)
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instance_create(x,y,obj_bombeffect)
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global.timeout = 15
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global.timeout = 15
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@ -1,5 +1,5 @@
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d3d_set_lighting(true)
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d3d_set_lighting(true)
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pointsdirection = point_direction(x,y,mouse_x,mouse_y)
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d3d_transform_set_identity()
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d3d_transform_set_identity()
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d3d_transform_set_rotation_z(pointsdirection+180)
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d3d_transform_set_rotation_z(pointsdirection+180)
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d3d_transform_add_translation(x,y,z)
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d3d_transform_add_translation(x,y,z)
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@ -1,3 +1,4 @@
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global.sups = pointsdirection + 180 + random(20)-10
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global.sups = pointsdirection + 180 + random(20)-10
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repeat (3)
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repeat (3)
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{
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{
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@ -50,6 +50,8 @@ if up or down or left or right
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else
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else
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chargeup = 0
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chargeup = 0
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pointsdirection = point_direction(window_get_width() / 2, window_get_height() / 2, window_mouse_get_x(), window_mouse_get_y());
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repeat (3)
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repeat (3)
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{
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{
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instance_create(x-5+random(10),y-5+random(10),obj_star)
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instance_create(x-5+random(10),y-5+random(10),obj_star)
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@ -1 +0,0 @@
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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@ -0,0 +1,2 @@
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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draw_self();
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@ -1,5 +1,8 @@
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{
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{
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"spriteId": null,
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"spriteId": {
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"name": "background3",
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"path": "sprites/background3/background3.yy",
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},
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"solid": false,
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"solid": false,
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"visible": true,
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"visible": true,
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"spriteMaskId": null,
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"spriteMaskId": null,
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@ -20,7 +23,7 @@
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"eventList": [
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"eventList": [
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{"isDnD":false,"eventNum":27,"eventType":9,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":27,"eventType":9,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":13,"eventType":9,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":13,"eventType":9,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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],
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"properties": [],
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"properties": [],
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"overriddenProperties": [],
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"overriddenProperties": [],
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@ -1,5 +1,3 @@
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wait = 0;
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wait = 0;
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fadein = 0;
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fadein = 0;
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menuchoice = 0;
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menuchoice = 0;
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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@ -1,3 +1,6 @@
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d3d_set_projection_ortho( 0, 0, 640, 480, 0 );
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draw_sprite(background5, 0,0,0);
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draw_set_alpha(.5*(fadein/30))
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draw_set_alpha(.5*(fadein/30))
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draw_set_color(c_white)
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draw_set_color(c_white)
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draw_roundrect(20,20,620,620,false)
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draw_roundrect(20,20,620,620,false)
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@ -16,7 +16,6 @@
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{"instances":[
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{"instances":[
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{"properties":[],"isDnd":false,"objectId":{"name":"obj_credits","path":"objects/obj_credits/obj_credits.yy",},"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":0.0,"y":0.0,"resourceVersion":"1.0","name":"inst_2EA5198D","tags":[],"resourceType":"GMRInstance",},
|
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@ -16,7 +16,6 @@
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@ -16,7 +16,6 @@
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],
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],
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"inheritLayers": false,
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"inheritLayers": false,
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|
Loading…
Reference in New Issue