2021-06-28 18:44:09 -07:00
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d3d_set_lighting(true)
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pointsdirection = point_direction(x,y,mouse_x,mouse_y)
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d3d_transform_set_identity()
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d3d_transform_set_rotation_z(pointsdirection+180)
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d3d_transform_add_translation(x,y,z)
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2021-07-07 23:43:05 -07:00
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var tex = sprite_get_texture(spr_star,0)
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2021-06-28 18:44:09 -07:00
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d3d_draw_ellipsoid(-o_o,-o_o,19,o_o,o_o,25,tex,1,1,5)
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d3d_draw_ellipsoid(-o_o,-o_o,5,o_o,o_o,11,tex,1,1,5)
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d3d_draw_ellipsoid(-o_o,-o_o,-15,o_o,o_o,-9,tex,1,1,5)
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2021-07-07 23:43:05 -07:00
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var tex = sprite_get_texture(spr_player,0)
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2021-06-28 18:44:09 -07:00
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d3d_draw_cone(-16,-16,-20,16,16,20,tex,1,1,false,5)
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d3d_draw_ellipsoid(-6,-6,15,6,6,27,tex,1,1,5)
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o_o = 3
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draw_set_alpha(.5)
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d3d_draw_floor(-16,-16,-450,16,16,-450,tex,1,1)
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draw_set_alpha(1)
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d3d_transform_set_identity()
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tex = sprite_get_texture(spr_barrier,0)
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if global.invuln > 0
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{
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draw_set_alpha(.25)
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d3d_draw_ellipsoid(x-40,y-40,z-40,x+40,y+40,z+40,tex,1,1,12)
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draw_set_alpha(1)
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}
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2021-07-07 23:43:05 -07:00
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