ludum-dare-22/objects/obj_wavemanager/Alarm_2.gml

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spawn = choose("spinners","meteors","bees")
sound_play(snd_newwave)
switch spawn
{
case "spinners":
make = 6
if rank <= 5
make = 4
if rank <= 3
make = 2
repeat(make)
{
instance_create(room_width/2 + random(900) * cos(35+random(20)),room_height/2 + random(900) * sin(35+random(20)),obj_spinner)
instance_create(room_width/2 + random(900) * cos(125+random(20)),room_height/2 + random(900) * sin(125+random(20)),obj_spinner)
instance_create(room_width/2 + random(900) * cos(215+random(20)),room_height/2 + random(900) * sin(215+random(20)),obj_spinner)
instance_create(room_width/2 + random(900) * cos(305+random(20)),room_height/2 + random(900) * sin(305+random(20)),obj_spinner)
}
break;
case "meteors":
make = 1
if rank <= 5
make = 1
if rank <= 3
make = 1
repeat (make)
{
instance_create(room_width/2 + random(900) * cos(35+random(20)),room_height/2 + random(900) * sin(35+random(20)),obj_meteorlarge)
instance_create(room_width/2 + random(900) * cos(125+random(20)),room_height/2 + random(900) * sin(125+random(20)),obj_meteorlarge)
instance_create(room_width/2 + random(900) * cos(215+random(20)),room_height/2 + random(900) * sin(215+random(20)),obj_meteorlarge)
instance_create(room_width/2 + random(900) * cos(305+random(20)),room_height/2 + random(900) * sin(305+random(20)),obj_meteorlarge)
}
break;
case "bees":
make = 10
if rank <= 5
make = 5
if rank <= 3
make = 3
repeat (make)
{
instance_create(room_width/2 + random(900) * cos(35+random(20)),room_height/2 + random(900) * sin(35+random(20)),obj_bees)
instance_create(room_width/2 + random(900) * cos(125+random(20)),room_height/2 + random(900) * sin(125+random(20)),obj_bees)
instance_create(room_width/2 + random(900) * cos(215+random(20)),room_height/2 + random(900) * sin(215+random(20)),obj_bees)
instance_create(room_width/2 + random(900) * cos(305+random(20)),room_height/2 + random(900) * sin(305+random(20)),obj_bees)
}
break;
default:
break;
}
alarm[2] = 150 - (5*rank)
if alarm[2] < 45
{
alarm[2] = 30
}