ludum-dare-22/objects/obj_spirit/Draw_0.gml

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x = obj_player.x + 40*cos(turner)
y = obj_player.y - 40*sin(turner)
turner += .05
d3d_set_lighting(false)
z += zspeed
if zspeed > 0 and z > 75
zspeed = -zspeed
if zspeed < 0 and z < 5
zspeed = -zspeed
tex = sprite_get_texture(spr_star,0)
d3d_transform_set_identity()
d3d_transform_add_rotation_x(xangle)
d3d_transform_add_rotation_y(yangle)
d3d_transform_add_rotation_z(zangle)
d3d_transform_add_translation(x,y,z)
o_o = 3
d3d_draw_ellipsoid(-o_o,-o_o,-o_o,o_o,o_o,o_o,tex,1,1,5)
d3d_transform_set_identity()
xangle += xanglespeed
yangle += yanglespeed
zangle += zanglespeed