8 lines
195 B
Plaintext
8 lines
195 B
Plaintext
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d3d_set_lighting(false)
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tex = sprite_get_texture(spr_bombeffect,0)
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draw_set_alpha(alarm[0]/15)
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d3d_draw_floor(x-tutor,y-tutor,80,x+tutor,y+tutor,80,tex,1,1)
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tutor += 100
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draw_set_alpha(1)
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