ludum-dare-22/objects/obj_bombeffect/Draw_0.gml

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d3d_set_lighting(false)
tex = sprite_get_texture(spr_bombeffect,0)
draw_set_alpha(alarm[0]/15)
d3d_draw_floor(x-tutor,y-tutor,80,x+tutor,y+tutor,80,tex,1,1)
tutor += 100
draw_set_alpha(1)