ludum-dare-22/objects/obj_bees/Draw_0.gml

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draw_set_alpha(1-(alarm[0]/15))
z = 45
d3d_set_lighting(true)
tex = sprite_get_texture(spr_bees,0)
d3d_transform_set_identity()
d3d_transform_set_rotation_z(spin)
d3d_transform_add_translation(x,y,z)
d3d_draw_block(-5,-5,-5,5,5,5,tex,1,1)
d3d_transform_set_identity()
spin += 20
draw_set_alpha(1)