85 lines
1.3 KiB
Plaintext
85 lines
1.3 KiB
Plaintext
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function __init_d3d() {
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gml_pragma( "global", "__init_d3d();");
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// setup the depth variable to a sensible default
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global.__d3d=false;
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global.__d3dDepth=0;
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global.__d3dCamera=camera_create();
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global.__d3dPrimKind = -1;
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global.__d3dPrimTex = -1;
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global.__d3dPrimBuffer=vertex_create_buffer();
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vertex_format_begin();
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vertex_format_add_position_3d();
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vertex_format_add_normal();
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vertex_format_add_colour();
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vertex_format_add_texcoord();
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global.__d3dPrimVF=vertex_format_end();
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global.__d3dDeprecatedMessage = [ false ];
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enum e__YYM
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{
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PointB,
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LineB,
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TriB,
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PointUVB,
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LineUVB,
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TriUVB,
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PointVB,
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LineVB,
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TriVB,
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Texture,
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Colour,
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NumVerts,
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PrimKind,
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NumPointCols,
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NumLineCols,
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NumTriCols,
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PointCols,
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LineCols,
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TriCols,
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// these are used when building model primitives
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V1X,
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V1Y,
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V1Z,
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V1NX,
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V1NY,
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V1NZ,
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V1C,
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V1U,
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V1V,
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V2X,
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V2Y,
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V2Z,
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V2NX,
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V2NY,
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V2NZ,
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V2C,
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V2U,
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V2V,
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};
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enum e__YYMKIND
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{
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PRIMITIVE_BEGIN,
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PRIMITIVE_END,
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VERTEX,
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VERTEX_COLOR,
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VERTEX_TEX,
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VERTEX_TEX_COLOR,
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VERTEX_N,
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VERTEX_N_COLOR,
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VERTEX_N_TEX,
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VERTEX_N_TEX_COLOR,
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SHAPE_BLOCK,
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SHAPE_CYLINDER,
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SHAPE_CONE,
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SHAPE_ELLIPSOID,
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SHAPE_WALL,
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SHAPE_FLOOR,
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};
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}
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