11 lines
365 B
Plaintext
11 lines
365 B
Plaintext
action_end_sound(snd_alarms);
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action_sound(snd_bullet_1, 0);
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action_sound(snd_bullet_2, 0);
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action_sound(snd_reload_1, 0);
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action_sound(snd_reload_2, 0);
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action_sound(snd_walk, 0);
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repeat( 20 ){
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action_create_object(obj_ef_bulletstrike_enemy, x-100+random(200), y-100+random(200));
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action_create_object(obj_ef_bulletstrike, x-100+random(200), y-100+random(200));
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}
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