ludum-dare-21/objects/obj_ef_cartridge/Draw_0.gml

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depth = -y;
if tested < 2
{
image_angle += 3
}
else
{
image_alpha -= .01
}
if image_alpha <= 0
instance_destroy();
if y >= orig_y + 4 and tested = 0
{
orig_y = y;
vspeed = -.5
tested = 1
sound_play(snd_cartridge);
}
if y >= orig_y + 15 and tested = 1
{
vspeed = 0;
gravity = 0;
hspeed = 0;
tested = 2
sound_play(snd_cartridge);
}
draw_self();