action_end_sound(snd_alarms); action_sound(snd_bullet_1, 0); action_sound(snd_bullet_2, 0); action_sound(snd_reload_1, 0); action_sound(snd_reload_2, 0); action_sound(snd_walk, 0); repeat( 20 ){ action_create_object(obj_ef_bulletstrike_enemy, x-100+random(200), y-100+random(200)); action_create_object(obj_ef_bulletstrike, x-100+random(200), y-100+random(200)); }