depth = -y; if tested < 2 { image_angle += 3 } else { image_alpha -= .01 } if image_alpha <= 0 instance_destroy(); if y >= orig_y + 4 and tested = 0 { orig_y = y; vspeed = -.5 tested = 1 sound_play(snd_cartridge); } if y >= orig_y + 15 and tested = 1 { vspeed = 0; gravity = 0; hspeed = 0; tested = 2 sound_play(snd_cartridge); } draw_self();