ludum-dare-21/objects/obj_enemy_boss/Draw_0.gml

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2021-06-16 23:23:00 -07:00
if alarms > 0 or life < 1000
{
draw_healthbar(x-20,y-50,x+20,y-48,life/10,c_black,c_aqua,c_aqua,0,true,true);
}
draw_self();