action_end_sound(snd_alarms);
action_sound(snd_bullet_1, 0);
action_sound(snd_bullet_2, 0);
action_sound(snd_reload_1, 0);
action_sound(snd_reload_2, 0);
action_sound(snd_walk, 0);
repeat( 20 ){
action_create_object(obj_ef_bulletstrike_enemy, x-100+random(200), y-100+random(200));
action_create_object(obj_ef_bulletstrike, x-100+random(200), y-100+random(200));
}
