depth = -y;
if tested < 2
   {
   image_angle += 3
   }
else
   {
   image_alpha -= .01
   }
if image_alpha <= 0
   instance_destroy();
if y >= orig_y + 4 and tested = 0
   {
   orig_y = y;
   vspeed = -.5
   tested = 1
   sound_play(snd_cartridge);
   }
if y >= orig_y + 15 and tested = 1
   {
   vspeed = 0;
   gravity = 0;
   hspeed = 0;
   tested = 2
   sound_play(snd_cartridge);
   }
draw_self();


