Font fn_LiberationSerif_20_italic has been converted to font family Liberation Serif (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fn_LiberationSerif_20_italic\fn_LiberationSerif_20_italic.gms1.png
Font fn_LiberationMono_10_bold has been converted to font family Liberation Mono (Bold)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fn_LiberationMono_10_bold\fn_LiberationMono_10_bold.gms1.png
Converting GML script: ${project_dir}\objects\obj_player\Step_0.gml
Converted string - line 9: 'Z' -> "Z"
Converted string - line 57: 'X' -> "X"

macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Converting GML script: ${project_dir}\objects\obj_HUD\Draw_0.gml
Converted builtin - line 21: background_x[0] = x-1 -> __background_set( e__BG.X, 0, x-1 )
Converted builtin - line 25: background_x[1] = x-1 -> __background_set( e__BG.X, 1, x-1 )
Converted builtin - line 22: background_y[0] = y-1 -> __background_set( e__BG.Y, 0, y-1 )
Converted builtin - line 26: background_y[1] = y-1 -> __background_set( e__BG.Y, 1, y-1 )
Converted builtin - line 23: background_xscale[0] = 10.5 -> __background_set( e__BG.XScale, 0, 10.5 )
Converted builtin - line 24: background_yscale[0] = 8 -> __background_set( e__BG.YScale, 0, 8 )
Converted builtin - line 4: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 5: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 29: view_wview[0] -> __view_get( e__VW.WView, 0 )

Converting GML script: ${project_dir}\objects\obj_particle\Draw_0.gml
Converted builtin - line 11: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 11: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 10: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 10: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 11: view_wview[0] -> __view_get( e__VW.WView, 0 )
Converted builtin - line 10: view_hview[0] -> __view_get( e__VW.HView, 0 )

Converting GML script: ${project_dir}\objects\obj_ADVANCE\Draw_0.gml
Converted builtin - line 3: view_wview[0] -> __view_get( e__VW.WView, 0 )

Converting GML script: ${project_dir}\objects\obj_adccans\Draw_0.gml
Converted builtin - line 3: view_wview[0] -> __view_get( e__VW.WView, 0 )

Converting GML script: ${project_dir}\objects\obj_mimsy\Draw_0.gml
Converted builtin - line 3: view_wview[0] -> __view_get( e__VW.WView, 0 )

Converting GML script: ${project_dir}\objects\obj_activator\Step_0.gml
Converted builtin - line 2: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 3: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 3: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 2: view_wview[0] -> __view_get( e__VW.WView, 0 )
Converted builtin - line 4: view_wview[0] -> __view_get( e__VW.WView, 0 )
Converted builtin - line 2: view_hview[0] -> __view_get( e__VW.HView, 0 )
Converted builtin - line 4: view_hview[0] -> __view_get( e__VW.HView, 0 )

Missing audiogroup for sound: 'snd_Background' - setting to default audio group
Missing audiogroup for sound: 'snd_bullet_1' - setting to default audio group
Missing audiogroup for sound: 'snd_bullet_2' - setting to default audio group
Missing audiogroup for sound: 'snd_alarms' - setting to default audio group
Missing audiogroup for sound: 'snd_cartridge' - setting to default audio group
Missing audiogroup for sound: 'snd_reload_1' - setting to default audio group
Missing audiogroup for sound: 'snd_reload_2' - setting to default audio group
Missing audiogroup for sound: 'snd_walk' - setting to default audio group
Game speed set to 60
Added compatibility script 'action/action_another_room.gml'
Added compatibility script 'action/action_create_object.gml'
Added compatibility script 'action/action_end_sound.gml'
Added compatibility script 'action/action_next_room.gml'
Added compatibility script 'action/action_restart_game.gml'
Added compatibility script 'action/action_set_relative.gml'
Added compatibility script 'action/action_sound.gml'
Added compatibility script 'background/draw_background_stretched.gml'
Added compatibility script 'background/__background_set.gml'
Added compatibility script 'background/__background_set_internal.gml'
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script 'sound/sound_isplaying.gml'
Added compatibility script 'sound/sound_loop.gml'
Added compatibility script 'sound/sound_play.gml'
Added compatibility script 'sound/sound_stop_all.gml'
Added compatibility script 'view/__view_get.gml'
Added compatibility script 'action/__init_action.gml'
Added compatibility script 'background/__init_background.gml'
Added compatibility script 'view/__init_view.gml'
Added compatibility script '__init_global.gml'
Added compatibility script 'background/__background_get_element.gml'
Added compatibility script 'background/__background_get_internal.gml'
Added compatibility script 'background/__background_set_element.gml'
Added compatibility script '__global_object_depths.gml'