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				| __global_object_depths | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| __init_action | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| __init_d3d | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| __init_global | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| action_kill_object | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_block | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_cone | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_cylinder | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_ellipsoid | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_floor | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_draw_wall | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_end | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_primitive_begin_texture | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_primitive_end | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_set_fog | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_set_lighting | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_set_projection | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_set_projection_ortho | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_set_projection_perspective | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_start | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_transform_add_rotation_x | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_transform_add_rotation_y | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_transform_add_rotation_z | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_transform_add_translation | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_transform_set_identity | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| d3d_vertex_normal_texture | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| instance_create | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| object_get_depth | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| sound_loop | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| sound_play | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 | 
		
			
			
			
			
				| sound_stop_all | decompiled old GM8 executable and converted project to GMS2 format | 2021-06-28 21:45:39 -04:00 |