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obj_3Dstuff
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_HUD
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_bomber
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_boss
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_credits
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_enemybase
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_enemybullet_B
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_enemybullet_D
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_enemybullet_D_A
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_enemybullet_D_B
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_enemybullet_L
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_enemybullet_L_A
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_generator
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_island
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_menu
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_player
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_scroller
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_shot
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |
obj_stagemanager
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_talker
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:45:39 -04:00 |
obj_tutorial
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Fixed 2D drawing errors and upside-down menus
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2021-07-08 00:06:31 -04:00 |