/// @description d3d - end the primitive stream function d3d_primitive_end() { if (global.__d3dPrimKind != -1) { vertex_end( global.__d3dPrimBuffer ); vertex_submit( global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex ); // mark this as finished global.__d3dPrimKind = -1; } else { show_debug_message( "d3d_primitive_end :: with no d3d_primitive_begin "); } }