/// @description Draws a simple 3D block. /// @param x1 The initial x coordinate of the block. /// @param y1 The initial y coordinate of the block. /// @param z1 The initial z coordinate of the block. /// @param x2 The opposite x coordinate of the block. /// @param y2 The opposite y coordinate of the block. /// @param z2 The opposite z coordinate of the block. /// @param tex The id of the texture to use (-1 for no texture) /// @param hrepeat Amount of horizontal repetitions for the texture. /// @param vrepeat Amount of vertical repetitions for the texture. /// @returns function d3d_draw_block(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8) { var __x1 = argument0; var __y1 = argument1; var __z1 = argument2; var __x2 = argument3; var __y2 = argument4; var __z2 = argument5; var __tex = argument6; var __hrepeat = argument7; var __vrepeat = argument8; var __oldrep = gpu_get_texrepeat(); gpu_set_texrepeat(true) d3d_primitive_begin_texture(pr_trianglelist, __tex); d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0); d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 0, -1, 0, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y1, __z1, 0, 0, -1, __hrepeat, 0); d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0); d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0); d3d_vertex_normal_texture(__x2, __y1, __z2, 0, 0, 1, __hrepeat, 0); d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 0, 1, 0, __vrepeat); d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0); d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0); d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 1, 0, 0, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 1, 0, __hrepeat, 0); d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0); d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0); d3d_vertex_normal_texture(__x2, __y2, __z2, 1, 0, 0, 0, __vrepeat); d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x2, __y1, __z1, 1, 0, 0, __hrepeat, 0); d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0); d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0); d3d_vertex_normal_texture(__x2, __y1, __z2, 0, -1, 0, 0, __vrepeat); d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x1, __y1, __z1, 0, -1, 0, __hrepeat, 0); d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0); d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0); d3d_vertex_normal_texture(__x1, __y1, __z2, -1, 0, 0, 0, __vrepeat); d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); d3d_vertex_normal_texture(__x1, __y2, __z1, -1, 0, 0, __hrepeat, 0); d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0); d3d_primitive_end(); gpu_set_texrepeat(__oldrep); }