d3d_set_projection_ortho(0,0,800,600,0) draw_sprite_ext(bg_titlescreen, 0, 0, 0, 1, 1, 0, c_white, 1); draw_set_alpha(.5*(fadein/30)) draw_set_color(c_white) draw_roundrect(20,20,780,560,false) if fadein < 30 { fadein += 1 } draw_set_alpha(fadein/30) draw_set_color(c_black) draw_set_font(fn_main) draw_text(60,60,string_hash_to_newline("How to play:")) draw_set_font(fn_main) draw_text(150-fadein,120,string_hash_to_newline("Shoot your gun with Z")) draw_text(150-fadein,160,string_hash_to_newline("Use a recharging super-attack with X")) draw_text(150-fadein,200,string_hash_to_newline("Switch between the light world and the dark world with C")) draw_text(150-fadein,240,string_hash_to_newline("In the light world, you are hit by dark bullets")) draw_text(150-fadein,280,string_hash_to_newline("In the dark world, you are hit by light bullets")) draw_text(150-fadein,320,string_hash_to_newline("Green 'neutral' bullets hit you in both worlds")) draw_text(150-fadein,360,string_hash_to_newline("Demons are affected by your blue bullets")) draw_text(150-fadein,400,string_hash_to_newline("Angels are affected by your red bullets")) draw_text(150-fadein,440,string_hash_to_newline("Your super-attack hits both")) draw_text(150-fadein,480,string_hash_to_newline("Do your best!")) draw_set_alpha(1) draw_set_color(c_white) draw_rectangle(-1,580,801,601,false) draw_set_color(c_black) draw_set_font(fn_smaller) draw_text(10,465*(800/640),string_hash_to_newline("Esc: Back to main menu"))