if global.stage = 1 { tex = sprite_get_texture(spr_grass,0) d3d_draw_floor(x-800,y+4000,-500,x+800,y+8000,-500,tex,16,40) d3d_draw_floor(x-800,y+0,-500,x+800,y+4000,-500,tex,16,40) } if global.stage = 2 { tex = sprite_get_texture(spr_grass,0) d3d_draw_wall(-50,y-0,-1000,-50,y+8000,900,tex,80,18) d3d_draw_wall(850,y-0,-1000,850,y+8000,900,tex,80,18) d3d_draw_floor(x-800,y+0,-1000,x+800,y+8000,-1000,tex,16,80) } if global.stage = 3 { tex = sprite_get_texture(spr_floor,0) d3d_draw_floor(x-800,y+4000,-500,x+800,y+8000,-500,tex,16,40) d3d_draw_floor(x-800,y+0,-500,x+800,y+4000,-500,tex,16,40) } if global.stage = 4 { spins += 1 d3d_transform_set_identity() d3d_transform_add_rotation_z(spins) d3d_transform_add_rotation_x(90) d3d_transform_add_translation(x,y,z) tex = sprite_get_texture(spr_textrees,0) d3d_draw_cylinder(-2000,-2000,-1000,2000,2000,8000,tex,40,45,false,15) tex = sprite_get_texture(spr_stars,0) d3d_draw_cylinder(-1000,-1000,-1000,+1000,+1000,8000,tex,40,45,false,15) d3d_draw_cylinder(-1750,-1750,-1000,+1750,+1750,8000,tex,40,45,false,15) d3d_draw_cylinder(-800,-800,-1000,+800,+800,8000,tex,40,45,false,15) d3d_transform_set_identity() } if global.stage = 5 { tex = sprite_get_texture(spr_stars,0) d3d_draw_floor(x-2000,y+4000,-2000,x+2000,y+8000,-2000,tex,40,40) d3d_draw_floor(x-2000,y-0,-2000,x+2000,y+4000,-2000,tex,40,40) d3d_draw_floor(x-1500,y+4000,-1500,x+1500,y+8000,-1500,tex,30,40) d3d_draw_floor(x-1500,y-0,-1500,x+1500,y+4000,-1500,tex,30,40) d3d_draw_floor(x-1000,y+4000,-1000,x+1000,y+8000,-1000,tex,20,40) d3d_draw_floor(x-1000,y-0,-1000,x+1000,y+4000,-1000,tex,20,40) } if y <= -4000 { y += 4000 }