d3d_set_projection_ortho(0,0,800,600,0) d3d_set_fog(false, c_white, 600, 3000); if global.ldmode = 0 { image_alpha = .5 depth = -8 } else { image_alpha = 1 depth = -15 } image_angle = direction draw_self() d3d_set_projection_perspective(0,0,800,600,0) d3d_set_projection(obj_3Dstuff.x,obj_3Dstuff.y,obj_3Dstuff.z,obj_3Dstuff.x,obj_3Dstuff.y+100,0,0,0,1)