info = 0 global.ma = 0 times = 0 light = 2 spin = 0 spinspeed = 0 global.rounds = 0 spintype = 0 switch global.stage { case 1: life = 1000 maxlife = 1000 sprite_index = spr_s1boss_battle break; case 2: life = 1250 maxlife = 1250 sprite_index = spr_s2boss_battle break; case 3: life = 1500 maxlife = 1500 sprite_index = spr_s3boss_battle break; case 4: life = 1750 maxlife = 1750 sprite_index = spr_s4boss_battle break; case 5: life = 2000 maxlife = 2000 sprite_index = spr_s5boss_battle break; default: break; } instance_create(0,0,obj_talker) x = 400 y = -35 vspeed = 8 alarm[0] = 25