654 lines
21 KiB
Plaintext
654 lines
21 KiB
Plaintext
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if life < 1
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{
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sound_play(snd_bossexplode3)
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sound_play(snd_bossexplode2)
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sound_play(snd_bossexplode1)
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score += 200
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if global.boss != 0
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global.boss = 0
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instance_destroy()
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}
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switch global.boss
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{
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case 0:
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exit;
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break;
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case 1:
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global.ta = 0
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times += 5
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if life > 600
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{
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if frac(times/15) = 0
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{
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sound_play(snd_lightshot)
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sound_play(snd_darkshot)
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repeat (global.rank)
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{
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + global.ta*2
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 180 + ceil(global.rank/2) + global.ta*2
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speed = 6+.1*global.rank
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}
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global.ta += 1
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}
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}
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}
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if life > 200 and life < 600
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{
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if frac(times/15) = 0
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{
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sound_play(snd_lightshot)
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sound_play(snd_darkshot)
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_L_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+random(3)+.1*global.rank
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}
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}
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_D_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+ random(3) +.1*global.rank
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}
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}
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}
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}
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if life < 200
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{
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sound_play(snd_lightshot)
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repeat (global.rank)
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{
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iii = instance_create(800-global.ma-global.ta*10,0,obj_enemybullet_L_A)
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with (iii)
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{
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direction = 270
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speed = 10+.1*global.rank
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}
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iii = instance_create(global.ma+global.ta*10,0,obj_enemybullet_D_A)
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with (iii)
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{
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direction = 270
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speed = 10+.1*global.rank
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}
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global.ta += 1
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}
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global.ma += global.rank
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if global.ma >=800
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global.ma = 0
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}
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//Stage 1 shooting code goes here
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break;
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case 2:
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if life > 980
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{
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times += 5
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info += 1
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if info > global.rank + 3
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info = 0
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if (info < global.rank)
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{
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sound_play(snd_darkshot)
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 270
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 270
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 180
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 180
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 90
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 90
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2
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speed = 8+.1*global.rank
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}
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global.ta += 1
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}
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}
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if life > 800 and life < 1020
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{
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times += 5
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info += 1
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if info > global.rank + 3
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info = 0
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if (info < global.rank)
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{
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sound_play(snd_lightshot)
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 270
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 270
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 180
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 180
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 90
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 90
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2
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speed = 8+.1*global.rank
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}
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global.ta += 1
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}
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}
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if life > 500 and life < 800
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{
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times += 5
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if frac(times/15) = 0
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{
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sound_play(snd_lightshot)
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sound_play(snd_darkshot)
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_L_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+random(3)+.1*global.rank
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}
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}
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_D_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+ random(3) +.1*global.rank
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}
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}
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}
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}
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if life > 100 and life < 500
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{
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sound_play(snd_lightshot)
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iii = instance_create(x,y,obj_enemybullet_D_A)
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with (iii)
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{
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speed = 10+.1*global.rank
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direction = point_direction(x,y,obj_player.x,obj_player.y)
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}
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iii = instance_create(x,y,obj_enemybullet_L_A)
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with (iii)
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{
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speed = 10+.1*global.rank
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direction = point_direction(x,y,obj_player.x,obj_player.y)
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}
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iii = instance_create(x,y,obj_enemybullet_D_A)
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with (iii)
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{
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speed = 10+.1*global.rank
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direction = point_direction(x,y,obj_player.x,obj_player.y) + 50-global.rank
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}
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iii = instance_create(x,y,obj_enemybullet_L_A)
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with (iii)
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{
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speed = 10+.1*global.rank
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direction = point_direction(x,y,obj_player.x,obj_player.y) - 50+global.rank
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}
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}
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if life < 100 and life > 5
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{
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global.spin = 0
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times += 5
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info += 1
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if info > 1 + 15
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info = 0
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if (info < 1)
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{
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repeat(180)
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{
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sound_play(snd_darkshot)
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global.spin += 1
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iii = instance_create(x,y,obj_enemybullet_L_A)
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with (iii)
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{
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direction = global.spin + 210 + obj_boss.info
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speed = 4+global.rank*.2
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}
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iii = instance_create(x,y,obj_enemybullet_D_A)
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with (iii)
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{
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direction = global.spin + 150 + obj_boss.info
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speed = 6+global.rank*.1
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}
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}
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}
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}
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//Stage 2 shooting code goes here
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break;
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case 3:
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if life > 1100
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{
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times += 5
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if frac(times/15) = 0
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{
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sound_play(snd_lightshot)
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sound_play(snd_darkshot)
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repeat (global.rank)
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{
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
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{
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direction = obj_boss.times/2 - ceil(global.rank/2) + global.ta*2
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speed = 8+.1*global.rank
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}
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iii = instance_create(x,y + 50,obj_enemybullet_D_A)
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with (iii)
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{
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direction = -obj_boss.times + 180 + ceil(global.rank/2) + global.ta*2
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speed = 6+.1*global.rank
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}
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global.ta += 1
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}
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}
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}
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if life < 1100 and life > 800
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{
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times += 5
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if frac(times/15) = 0
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{
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global.rounds = 0
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repeat(36)
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{
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if spintype = 0
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{
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spintype = 1
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}
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else
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{
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spintype = 0
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}
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global.rounds += 1
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iii = instance_create(x-100+200*spintype,y,obj_enemybullet_L_A)
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with (iii)
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{
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direction = 10*global.rounds
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speed = 6+global.rank*.1
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}
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iii = instance_create(x+100-200*spintype,y,obj_enemybullet_D_A)
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with (iii)
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{
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direction = 10*global.rounds
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speed = 6+global.rank*.1
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}
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}
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}
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}
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if life < 800 and life > 500
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{
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times += 5
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if frac(times/15) = 0
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{
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sound_play(snd_lightshot)
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sound_play(snd_darkshot)
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_L_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+random(3)+.1*global.rank
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}
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}
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global.tweex = x - 120 + random(240)
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global.tweey = y - 20 + random(40)
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repeat (global.rank)
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{
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iii = instance_create(global.tweex,global.tweey,obj_enemybullet_D_A)
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with (iii)
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{
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direction = irandom(360)
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speed = 5+ random(3) +.1*global.rank
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}
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}
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}
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}
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if life < 500
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{
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sound_play(snd_lightshot)
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repeat (5)
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{
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global.spin = spin
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global.rounds += 1
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iii = instance_create(x,y,obj_enemybullet_L_A)
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with (iii)
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{
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speed = 8 + global.rank
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friction = -global.rank*.1
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direction = (360/5)*global.rounds + global.spin
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}
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iii = instance_create(x,y,obj_enemybullet_D_A)
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with (iii)
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{
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speed = 8 + global.rank
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friction = -global.rank*.1
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direction = -(360/5)*global.rounds - global.spin
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}
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}
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spin += spinspeed
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if spintype = 1
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spinspeed += .25
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if spintype = 0
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spinspeed -= .25
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if spinspeed > 50
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spintype = 0
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if spinspeed < -50
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spintype = 1
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}
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//Stage 3 shooting code goes here
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break;
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case 4:
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if life > 1500
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{
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times += 5
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info += 1
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if info > global.rank + 3
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info = 0
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if (info < global.rank)
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{
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sound_play(snd_darkshot)
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iii = instance_create(x,y + 50,obj_enemybullet_L_A)
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with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 270
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 270
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 180
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 180
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 90
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 90
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
global.ta += 1
|
||
|
}
|
||
|
}
|
||
|
if life > 1350 and life < 1550
|
||
|
{
|
||
|
times += 5
|
||
|
info += 1
|
||
|
if info > global.rank + 3
|
||
|
info = 0
|
||
|
if (info < global.rank)
|
||
|
{
|
||
|
sound_play(snd_lightshot)
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 270
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 270
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 180
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 180
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2 + 90
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2+ 90
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = obj_boss.times/2 - ceil(global.rank/2) + obj_boss.info*2
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
iii = instance_create(x,y + 50,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = -obj_boss.times + 135 + ceil(global.rank/2) + obj_boss.info*2
|
||
|
speed = 8+.1*global.rank
|
||
|
}
|
||
|
global.ta += 1
|
||
|
}
|
||
|
}
|
||
|
if life < 1350 and life > 1100
|
||
|
{
|
||
|
times += 5
|
||
|
if frac(times/15) = 0
|
||
|
{
|
||
|
sound_play(snd_lightshot)
|
||
|
sound_play(snd_darkshot)
|
||
|
global.tweex = x - 120 + random(240)
|
||
|
global.tweey = y - 20 + random(40)
|
||
|
repeat (global.rank)
|
||
|
{
|
||
|
iii = instance_create(global.tweex,global.tweey,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = irandom(360)
|
||
|
speed = 5+random(3)+.1*global.rank
|
||
|
}
|
||
|
}
|
||
|
global.tweex = x - 120 + random(240)
|
||
|
global.tweey = y - 20 + random(40)
|
||
|
repeat (global.rank)
|
||
|
{
|
||
|
iii = instance_create(global.tweex,global.tweey,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
direction = irandom(360)
|
||
|
speed = 5+ random(3) +.1*global.rank
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if life < 1100 and life > 700
|
||
|
{
|
||
|
sound_play(snd_lightshot)
|
||
|
repeat (5)
|
||
|
{
|
||
|
global.spin = spin
|
||
|
global.rounds += 1
|
||
|
iii = instance_create(x,y,obj_enemybullet_L_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
speed = 8 + global.rank
|
||
|
friction = -global.rank*.1
|
||
|
direction = (360/5)*global.rounds + global.spin
|
||
|
}
|
||
|
iii = instance_create(x,y,obj_enemybullet_D_A)
|
||
|
with (iii)
|
||
|
{
|
||
|
speed = 8 + global.rank
|
||
|
friction = -global.rank*.1
|
||
|
direction = -(360/5)*global.rounds - global.spin
|
||
|
}
|
||
|
}
|
||
|
spin += spinspeed
|
||
|
if spintype = 1
|
||
|
spinspeed += .25
|
||
|
if spintype = 0
|
||
|
spinspeed -= .25
|
||
|
if spinspeed > 50
|
||
|
spintype = 0
|
||
|
if spinspeed < -50
|
||
|
spintype = 1
|
||
|
}
|
||
|
if life < 700
|
||
|
{
|
||
|
global.rotator = 0
|
||
|
xtemp = irandom(1024)
|
||
|
ytemp = irandom(300)
|
||
|
repeat (10*global.rank)
|
||
|
{
|
||
|
stuff = instance_create(xtemp,ytemp,obj_enemybullet_D_A);
|
||
|
with (stuff)
|
||
|
{
|
||
|
direction = global.rotator;
|
||
|
speed = 1 + (global.rank);
|
||
|
}
|
||
|
global.rotator -= ceil(360 / (10 * global.rank));
|
||
|
}
|
||
|
xtemp = irandom(1024)
|
||
|
ytemp = irandom(300)
|
||
|
repeat (10*global.rank)
|
||
|
{
|
||
|
stuff = instance_create(xtemp,ytemp,obj_enemybullet_L_A);
|
||
|
with (stuff)
|
||
|
{
|
||
|
direction = global.rotator;
|
||
|
speed = 1 + (global.rank);
|
||
|
}
|
||
|
global.rotator -= ceil(360 / (10 * global.rank));
|
||
|
}
|
||
|
sound_play(snd_themshoot);
|
||
|
alarm[0] = 120 /global.RANK;
|
||
|
//Stage 4 shooting code goes here
|
||
|
break;
|
||
|
case 5:
|
||
|
//Final boss shooting code goes here
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|