113 lines
2.2 KiB
Plaintext
113 lines
2.2 KiB
Plaintext
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global.invuln -= 1
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if !instance_exists(obj_talker)
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{
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score += 10
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}
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right = keyboard_check(vk_right)
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left = keyboard_check(vk_left)
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up = keyboard_check(vk_up)
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down = keyboard_check(vk_down)
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prevdir = direction
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if right
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direction = 0
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if up
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direction = 90
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if left
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direction = 180
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if down
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direction = 270
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if up and right
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direction = 45
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if up and left
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direction = 135
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if down and left
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direction = 225
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if down and right
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direction = 315
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if prevdir != direction
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{
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if not((direction >= 315 and prevdir <= 20) or (direction <= 20 and prevdir >= 315))
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{
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chargeup = (180-(abs(prevdir-direction)))/180
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}
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else
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{
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if (direction >= 315 and prevdir <= 20)
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chargeup = (180-(abs((prevdir+180)-(direction-180))))/180
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if (direction <= 20 and prevdir >= 315)
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chargeup = (180-(abs((prevdir-180)-(direction+180))))/180
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}
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}
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if chargeup < 1
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chargeup += .2
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if chargeup > 1
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chargeup = 1
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if up or down or left or right
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speed = 10 * chargeup
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else
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chargeup = 0
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if x > 750
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x = 750
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if x < 50
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x = 50
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if y > 550
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y = 550
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if y < 100
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y = 100
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if keyboard_check_pressed(ord("C"))
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{
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if global.ldmode
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{
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global.ldmode = 0
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}
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else
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{
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global.ldmode = 1
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}
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}
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if keyboard_check(ord("Z")) and global.talking = 0
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{
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volley = 3
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}
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tapped += 1
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if volley > 0 and tapped >= 2
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{
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sound_play(snd_shooting)
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instance_create(x-10,y,obj_shot)
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instance_create(x,y,obj_shot)
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instance_create(x+10,y,obj_shot)
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iii = instance_create(x-10,y,obj_shot)
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with (iii)
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{
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direction = 100
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speed = 10
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}
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iii = instance_create(x+10,y,obj_shot)
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with (iii)
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{
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direction = 80
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speed = 10
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}
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volley -= 1
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tapped = 0
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}
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global.charged += .1
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if global.charged > 100
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global.charged = 100
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if global.charged >= 25 and keyboard_check_pressed(ord("X")) and !instance_exists(obj_bomber)
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{
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sound_play(snd_bomblayer1)
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sound_play(snd_bomblayer2)
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sound_play(snd_bomblayer3)
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instance_create(x,y-50,obj_bomber)
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global.charged -= 25
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}
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